An open handbook for making games

Good questions.
Better game decisions.

Practical principles, their exceptions, and the steps to put them to work. Read a guide, explore a subject, or find an answer for the task in front of you.

Free to read. No account. Take it offline.

Start with a question

What are you working on?

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The wider craft

Find your subject.

146 engine-independent principles, organized into 24 areas of development. Each includes conditions, exceptions, and a source trail.

Browse all topics →

Practical engine work

Build it. Test it. Find out why it broke.

Unreal Engine 5.8 tasks and troubleshooting, from animation retargeting to lighting and performance.

Open the Unreal guides →

A guide, not a rulebook.

Advice is useful when you know its limits. Read the exceptions, follow the sources, and let evidence from your own work change the decision.

How to use the evidence →

Bring your AI along.

The same library is available as structured records and portable skills. Download it once and retrieve only what a task needs.

Set up local AI access →