DESIGNDesign First PrinciplesPlayer-centered decisions, agency, depth, and meaning.
8 principles →FEELGame Feel & JuiceResponsiveness, impact, control, and tactile feedback.
8 principles →SYSSystems & MechanicsRules, loops, emergence, and interacting systems.
8 principles →PROGProgression & RewardMastery curves, unlocks, rewards, and difficulty.
6 principles →ECONEconomy & ResourcesSources, sinks, scarcity, trade, and value.
6 principles →BALBalance & TuningViable choices, fairness, challenge, and curves.
6 principles →LEVELLevel & World DesignSpace, guidance, pacing, encounters, and exploration.
8 principles →NARRNarrative & StorytellingAgency, worldbuilding, pacing, and interactive story.
6 principles →UXUX & AccessibilityClarity, onboarding, controls, and inclusive access.
7 principles →MPMultiplayer & SocialFairness, cooperation, competition, and community.
5 principles →MONMonetization & EthicsRespectful value exchange without manipulation.
5 principles →