Provenance without clutter

The source registry.

Principles carry stable source keys; full citations live here once. This keeps each entry readable while preserving a trail back to the material that supports it.

Systems & Mechanics

Design first-principles

Audio Design

Animation

Process, People & Business

Economy & Resources

Usability, UI & Accessibility

Progression & Playtesting

William Wang. “Reward Schedules and When to Use Them.” Game Developer, 2017; Edward Deci. “Effects of Externally Mediated Rewards on Intrinsic Motivation.” Journal of Personality and Social Psychology 18, no. 1 (1971); Lepper, Greene, and Nisbett. “Undermining Children’s Intrinsic Interest with Extrinsic Reward.” Journal of Personality and Social Psychology 28, no. 1 (1973).

Covers common reward schedules and foundational evidence that some expected external rewards can reduce intrinsic interest. Effects depend on context; no universal ‘bonus-on-top’ guarantee is claimed.

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Programming & Architecture

Narrative & Storytelling

Game Feel

Prototyping & Iteration

Performance & Optimization

Level & World Design

Monetization, Multiplayer & Tech

Gutiérrez-Manjón et al. “Designing for Monetization: A Taxonomy of Dark Patterns in Top-Grossing GaaS Video Games.” Tripodos 59 (2026); Erica Neely. “Come for the Game, Stay for the Cash Grab.” Games and Culture 16, no. 2 (2021); Sato et al. “An Empirical Taxonomy of Monetized Random Reward Mechanisms in Games.” DiGRA 2020.

Research on manipulative monetization patterns, loot-box ethics, and monetized random-reward mechanisms. The cited works support analysis, not a single universal legal or ethical rule.

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Balance & Tuning

Extra Credits. “Perfect Imbalance.” July 18, 2012.

Presents a contested argument that small differences between options can sustain discovery and metagame change; it should be read alongside opposing balance philosophies.

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