contextualMONcanonical

Choose a monetization model that fits the game and is honest about the deal

GDC-L1-MON-0001
Strong4/5

01

Statement

Pick a monetization model — premium, free-to-play, subscription, expansions, cosmetics — that fits the game's design and audience, and be honest with the player about the deal they're getting. The model is a design decision with ethical weight, not a bolt-on afterthought.

02

Rationale

Monetization shapes design: a free-to-play game's economy, pacing, and retention loops are built around its business model, so choosing the model after the design tends to graft extractive mechanics onto a game that wasn't built for them [S-monetization-ethics]. Different models fit different games — premium suits a finite, authored experience; F2P suits broad-reach live games; subscription suits ongoing services — and forcing a mismatched model distorts the design (DESIGN-0001: the model becomes part of the experience produced). The honesty clause is the ethical core: players should understand what's free, what costs money, and what they're buying, up front. A model chosen to fit the game and communicated plainly earns trust; one chosen to maximize extraction and obscured erodes it.

03

Applies when

Any commercial game — the model should be considered early, alongside the design, not tacked on near launch.

04

Does not apply / Exceptions

Non-commercial, free, or art games may have no monetization to design. And the "right" model is genuinely game-dependent — there's no universally superior choice (premium vs. F2P is a real strategic decision, not a moral hierarchy). The invariant is fit and honesty, not a particular model.

05

Implementation

Decide the model early and design the game and its economy (ECON) coherently around it. State the deal plainly (what's free, what's paid, whether there's randomness — MON-0005). Prefer models where the player's interests and the revenue align (MON-0002) over models that pit them against each other. Revisit if the design and model drift apart.

06

Disagreement

Premium (one honest purchase, aligned incentives, smaller reach) vs. free-to-play (broad reach, ongoing revenue, but strong temptation toward extractive mechanics) vs. subscription — a genuine strategic choice with different ethical hazards. This constitution takes no position on which model, only that it fit the game and be honest.

07

Notes

The framing principle of the MON domain; ties to ECON (the model shapes the economy), DESIGN-0001 (the model is part of the experience), and the ethics thread (PROG-0004, MON-0002/0003). Confidence 4.

Connected principles

S

Source trail