contextualVISIONcanonical

Define pillars — a few explicit principles every decision is checked against

GDC-L1-VISION-0002
Strong4/5

01

Statement

Distill the vision into a few explicit design pillars — the fundamental goals of the intended experience — and use them as a filter for every idea and decision. Pillars turn a vague vision into a practical test: does this serve the pillars?

02

Rationale

A vision (VISION-0001) is only usable if it can be applied to concrete decisions, and pillars are how you make it applicable: a small set of guiding principles that every proposed mechanic, feature, art choice, or cut can be checked against [S-design-pillars]. Pillars do two jobs. They align — everyone measures against the same few goals, so decisions cohere. And they filter — an idea that doesn't serve a pillar doesn't belong, which is how you resist feature creep (PROD-0002) without relitigating the vision every time. Crucially, pillars reframe rejection: they don't say an idea is bad, only that it doesn't fit this game — which makes saying no (VISION-0003) defensible and impersonal. Few and sharp beats many and vague; three strong pillars steer better than ten mushy ones.

03

Applies when

Whenever you need to make the vision operational — evaluating features, resolving design debates, prioritizing, and cutting. Valuable from pre-production through ship.

04

Does not apply / Exceptions

Pillars can be over-formalized — a wall of vague, feel-good pillars that don't actually decide anything is worse than none. They must be specific enough to reject things. Very small or experimental projects may carry pillars informally.

05

Implementation

Write a few (roughly 3–5) concrete, specific pillars that capture what the experience is for. Make them sharp enough to reject real ideas. Run features and cuts through them (VISION-0003, PROD-0002). Keep them visible to the whole team. Grow them when a decision can't be derived from them.

06

Disagreement

Explicit pillars (shared filter, defensible nos) vs. holistic/tacit vision (some directors carry coherence without formalizing it, and worry pillars ossify or oversimplify). Most teams benefit from explicit pillars precisely because the vision must be shared across many people; solo auteurs can carry it tacitly.

07

Notes

The operational form of the vision (VISION-0001), the engine of principled nos (VISION-0003) and anti-creep (PROD-0002). Confidence 4.

Connected principles

S

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