Focused reference · Unreal Engine 5.8

System selector

unreal-chaos-physics/references/system-selector.md
NeedPrefer
detect without physical responsequery/overlap or trace with explicit channel
block/move kinematicallycollision component + swept movement
free simulated propsimple/convex rigid body
hinge, slider, tether, suspensionPhysics Constraint Component/constraint profile
skeletal collision/ragdollPhysics Asset
animation with localized physical responsePhysical Animation Component/profile
breakable authored objectGeometry Collection + clustering/fields
region-based force/strain/statetransient/construction/persistent Chaos Field
deforming garmentChaos Cloth Asset/solver
repeatable cinematic heavy simulationauthored/cache playback, noting Chaos Caching is Experimental
server-authoritative interactive physicsPredictive Interpolation or Resimulation by interaction needs

Decision questions:

  1. Must the result affect authoritative movement, damage, cover, or navigation?
  2. Is continuous collision response required, or only a query/event?
  3. What is the smallest collision representation preserving the gameplay silhouette?
  4. What frame-rate/latency/piece/contact worst case must remain stable?
  5. Can distant/settled results sleep, disable, remove, swap representation, or play a cache?