Contents
Unreal Engine 5.8 · Focused reference
Sequencer, authoring, and baking
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Choose the authoring path
- Use Control Rig in Sequencer for reusable controls and procedural relationships.
- Use FK Control Rig for fast additive per-bone repair.
- Use Backwards Solve when an existing animation must populate controls.
- Bake when runtime evaluation is unnecessary, compatibility matters, or the result must become a normal Animation Sequence.
Bake gates
- Duplicate or version the source asset.
- Confirm display rate, sample rate, sequence range, root behavior, and additive intent.
- Evaluate the complete source graph, including any warmup needed for procedural state.
- Bake transforms and required curves; choose local/world evaluation intentionally.
- Reduce keys only after visually comparing the unreduced bake; tune tolerance against the smallest important contact or facial motion.
- Recheck notifies and metadata because transform baking does not automatically preserve every semantic event contract.
- Test the resulting Animation Sequence outside Sequencer and in a cooked build.
Keep a reversible path: source sequence/rig, settings, and generated output should be distinct.
Sources and version
Documentation target: Unreal Engine 5.8. Confirm behavior in your installed engine; no per-procedure test result is implied.
Read this system’s sources and verification notes →
Canonical reference and AI copy
unreal-control-rig-ik/references/sequencer-and-baking.md