Focused reference · Unreal Engine 5.8

Tool selector

unreal-insights-profiling/references/tool-selector.md
QuestionStart withEscalate to
Which side owns the frame?stat unit, stat unitgraphTiming Insights + GPU events
Which CPU scope/thread is slow?Timing Insights CPU trackstask/context-switch trace, custom scopes
Which GPU pass is slow?stat gpu, profilegpuGPU trace, RenderDoc/platform profiler
Why did one frame hitch?stat unitgraph, bookmarkTiming Insights, load/file/GC tracks
Why is memory growing?platform/LLM statsMemory Insights from process start
Which asset loaded or blocked?async-loading statsAsset Loading Insights + file/loadtime channels
What consumes bandwidth?stat net where applicableNetworking Insights packet/content/stats
Are tasks waiting or serialized?CPU traceTask Graph + context-switch channels
Is UI/Slate expensive?stat slate, stat uiSlate trace/Insights tracks
Did a change regress?repeatable stat/trace captureexported timer statistics in CI

Use RenderDoc or a platform graphics debugger for pipeline/resource correctness inside one frame; use Insights and profilegpu to decide which frame/pass deserves that inspection.