Focused reference · Unreal Engine 5.8
UE 5.8 primary sources
Checked against Epic's Unreal Engine 5.8 documentation on 2026-07-19.
Landscape core
- Landscape Overview
- Creating Landscapes
- Landscape Technical Guide
- Importing and Exporting Landscape Heightmaps
- Editing Landscapes
- Landscape Edit Layers
- Landscape Patch System
- Landscape Splines
Shading and population
- Landscape Materials
- Landscape Paint Mode
- Foliage Mode
- Procedural Foliage Tool
- Runtime Virtual Texturing
- Water System
Runtime and performance
Maturity notes
- Core Landscape, Edit Layers, materials, splines, foliage, collision, and World Partition integration are documented production workflows.
Landscape.Nanite.LiveRebuildOnModificationis Experimental.- Procedural Foliage remains under Experimental editor settings in the current guide.
- Procedural Vegetation Editor is Experimental and is intentionally not a default workflow in this skill.
Prefer the current 5.8 page and installed-engine console help over remembered behavior from earlier releases.