Focused reference · Unreal Engine 5.8

Release reproducibility and security

unreal-packaging-deployment/references/release-reproducibility-security.md

Candidate gate

  • clean source revision; recorded submodules/plugins and no undeclared local files;
  • pinned engine, SDK, compiler, build tools, platform extensions, and environment;
  • clean By-the-Book cook/full rebuild according to release policy;
  • zero undispositioned validation/cook/package warnings;
  • expected maps, cultures, chunks, config, dependencies, prerequisites, and licenses;
  • artifact hash/size/build ID, matching symbols, manifests, and retained base release;
  • automated smoke plus human target-device acceptance;
  • fresh install, upgrade/patch, uninstall/reinstall, low disk, offline, and permission tests;
  • save migration and online/backend compatibility verified;
  • exact candidate promoted without rebuild.

Security boundaries

Signing establishes artifact authenticity/integrity for its supported workflow; encryption limits casual content inspection. Neither makes client code/data trusted. Keep authoritative economy, entitlements, match results, and anti-cheat decisions server-side.

Store private keys outside source, artifacts, logs, profiles, and command history. Rotate/revoke through the platform process. Inspect staged config and loose files for credentials, internal URLs, test accounts, debug endpoints, source paths, and unintended symbols.

Measure encrypted/compressed container startup, IO, memory, build time, store size, and patch delta.